using UnityEngine;
using System.Collections;

public class Drug5Behaviour : DrugBehaviour
{

	public override void OnTakeDrug ()
	{
		Camera.main.GetComponent<SepiaToneEffect>().enabled=true;
		Game.Instance.obstacles.activateCubeMovement();
		Camera.main.GetComponent<NoiseAndGrain>().enabled=true;
	}
}

